
I finally added the new graphics for enemies in the Egypt world. I also updated some other Egypt world graphics like the mural and doorway. It’s coming together nicely. The Mayan enemies will be next :).
Here are the full release notes for this update v0.6.1:
Added
- Polish language support
 - Added sound for throwables bounces and slide
 - Dead body landing sound
 - Show Play As although disabled for now
 - Friend Falling in mid-air animation
 - God rays from open chest
 
Fixed
- Dead bodies are now in their own layer (they were appearing behind ladder/door)
 - Throwables should hit even if they are sliding (including friend)
 - Fix for remaining alive (running away) after being killed. Should also fix issue with occasional running away after dropping
 - Fix for incorrect direction of dead bodies when killed enemies
 - Multiplayer – Light fade out when exiting. Also when jellyfish, light of friend is disabled
 - Fix for German death reason sentence
 - Fixed collider for spiders/scarabs when cornering so they don’t touch you if you’re on the other side of the corner
 - Fixed issue reported by retrome regarding ladder climbing up/down fast when ladder is near a wall and you press direction keys
 - Typo for !myid in Russian
 - Tentative fix for collision detection with enemies, where enemies with hp 2 would not report the second collision if falling on their head twice, if using a normal GM collision event.
 - Fix for friend not getting hurt when still dropping in mid-air and being hit by an arrow
 - Fixed typo in text said by merchant when he says Welcome Back
 
Modified
- New Enemies Graphics (For Egypt). The Demo for Steam Festival will only have Egypt available
 - New Boss Graphics, boss end animation
 - Revert “Fixed issue where you couldn’t pick up just spawned loot” – it wasn’t behaving as expected
 - In the boss level only, Dead enemies will fade away and spiral dust come up
 - Some sparks coming out of torches
 - Improved Lightning from teleport and zappers
 - Friend now gets hit if thrown against enemy which isn’t killed (hp > 1)
 - Breakables now break even if dropped vertically. Also tweaked frictions
 - Increased slightly loot colliders
 - Update Egypt Mural
 - Added glows to angels
 - Updated create and vase breaking sprites
 - Do not break stuff with friend if not too fast (i.e. not really thrown at her)
 - Updated Merchant graphics
 - Loot sound muffled the further away it is
 - Avoid generating murals behind entrances
 - New Egypt Door Graphics
 - Chest is now the same for multiplayer and singplayer (loot only)
 - Tweaked prices for shop
 - Avoid friend blur when falling vertically and not being thrown
 - Tweak to volume of coins and loot drop and also changed dead body land
 

