I finally added the new graphics for enemies in the Egypt world. I also updated some other Egypt world graphics like the mural and doorway. It’s coming together nicely. The Mayan enemies will be next :).
Here are the full release notes for this update v0.6.1:
Added
- Polish language support
- Added sound for throwables bounces and slide
- Dead body landing sound
- Show Play As although disabled for now
- Friend Falling in mid-air animation
- God rays from open chest
Fixed
- Dead bodies are now in their own layer (they were appearing behind ladder/door)
- Throwables should hit even if they are sliding (including friend)
- Fix for remaining alive (running away) after being killed. Should also fix issue with occasional running away after dropping
- Fix for incorrect direction of dead bodies when killed enemies
- Multiplayer – Light fade out when exiting. Also when jellyfish, light of friend is disabled
- Fix for German death reason sentence
- Fixed collider for spiders/scarabs when cornering so they don’t touch you if you’re on the other side of the corner
- Fixed issue reported by retrome regarding ladder climbing up/down fast when ladder is near a wall and you press direction keys
- Typo for !myid in Russian
- Tentative fix for collision detection with enemies, where enemies with hp 2 would not report the second collision if falling on their head twice, if using a normal GM collision event.
- Fix for friend not getting hurt when still dropping in mid-air and being hit by an arrow
- Fixed typo in text said by merchant when he says Welcome Back
Modified
- New Enemies Graphics (For Egypt). The Demo for Steam Festival will only have Egypt available
- New Boss Graphics, boss end animation
- Revert “Fixed issue where you couldn’t pick up just spawned loot” – it wasn’t behaving as expected
- In the boss level only, Dead enemies will fade away and spiral dust come up
- Some sparks coming out of torches
- Improved Lightning from teleport and zappers
- Friend now gets hit if thrown against enemy which isn’t killed (hp > 1)
- Breakables now break even if dropped vertically. Also tweaked frictions
- Increased slightly loot colliders
- Update Egypt Mural
- Added glows to angels
- Updated create and vase breaking sprites
- Do not break stuff with friend if not too fast (i.e. not really thrown at her)
- Updated Merchant graphics
- Loot sound muffled the further away it is
- Avoid generating murals behind entrances
- New Egypt Door Graphics
- Chest is now the same for multiplayer and singplayer (loot only)
- Tweaked prices for shop
- Avoid friend blur when falling vertically and not being thrown
- Tweak to volume of coins and loot drop and also changed dead body land